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![]() ![]() Shaders were also somehow involved with the game's antialiasing support (turning on AA forces Shader Quality to high, which itself causes a large impact to performance), but the complexity goes far beyond antialiasing. Using shaders in games is common these days, but in 2007 having that many was bleeding edge stuff. ![]() Roy Taylor (of Nvidia at the time) stated that Crysis uses over 85,000 shaders-small programs designed to generate graphical effects. Crysis was one of the very first PC games to support DirectX 10, and it used the budding API in ways that perhaps weren't quite expected. |
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